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Flight
Simulation Review By: Pete "Pygmy" Marone |
Joint Strike
Fighter is currently under
development from start up company, Innerloop Studios and
EIDOS Interactive. JSF promises a blend of realism, fun,
and the best graphics engine in ![]() JSF joins the current trend of modeling future aircraft, in this case the U.S. Department of Defense's Joint Strike Fighter Program. The DOD's JSF Program is commissioned to develop a single base aircraft which will replace the USAF F-16 and USMC AV-8B, and will enhance the USN F/A-18E/F role since the A-12 program was shelved (the A-12 was to produce a long range stealth attack aircraft for the Navy). JSF (the sim) models both experimental aircraft competing in the program - Boeing's X-32, and Lockheed Martin's X-35.
Cockpit graphics are functional, but are not extremely
detailed. Six Multiple Function Flight modeling is on par with other futuristic
aircraft sims. These new aircraft are designed to take
the piloting workload off of the pilot, so that he can
focus on fighting the aircraft. I think this gets
overlooked when people start comparing the flight
modeling of this type of sim with older aircraft such as
F-16 sims. You just don't seem to have to work at flying
these aircraft like you do in iF-16, Back To Baghdad,
Tornado etc. With that in mind, the aircraft handle
realistically; the aircraft bleed airspeed quickly in
high G turns, and stall, accelerate and decelerate
appropriately. I haven't been able to force either
aircraft into a spin, nor have Weapons are modeled realistically also. Air to air
weapons include the AIM-120 AMRAAM, affectionately known
as the Slammer, and the AIM-9X Sidewinder, which you can
fire off boresight (fighterjock speak for "not in
front of you") just by looking left or right. Air to
air gunnery is aided by a "snake" predictor
sight, which draws a squiggly line that looks like a
snake to show where your rounds will travel. When flying
straight and level, the snake will appear as a very small
line or a dot, but start banking and the snake will dance
all over your HUD, showing the trajectory of your
bullets. Air to ground weaponry includes Joint Defense
Air Munitions (JDAM) - guided 1000lb and 2000lb
"dumb" bombs; Joint Stand Off JSF has three gameplay options - an instant action mode, head to head multiplayer, and single player campaign. Four dynamic campaign scenarios are provided - Afghanistan, Kola Peninsula, and Korea against real world military threats, and Columbia, against a hypothetical drug cartel threat. Your choice of aircraft (X-32 or X-35) is limited to the pilot selection screen, forcing you to fly only one during a campaign. Mission planning in the campaigns is quick and easy. You can choose one of the campaign generator's preplanned missions or create your own by choosing a target on the map, then placing waypoints as easily as clicking your mouse on the desired location. Other options for mission planning include setting waypoint altitudes as either high or low, selecting wingmen's aircraft (X-32, X-35, or F22), general selection of wingmen's ordnance to maximize stealth or maximize weapons, and selecting your own ordnance. Wingman AI is uncharacteristically well done in JSF.
I've yet to see a wingman fly into the ground at low
levels, nor have I had reservations in sending them off
on their own. Given your command through a detailed and
easy interface, they'll act with intelligence and
efficiency unseen in most other sims. When in formation
with two F22's as escort, I know I JSF has quite a few good things going for it with its graphics, AI, and varied dynamic campaigns. I believe it will do better with the "fun" crowd than it will the the "hard core" simmers due to its "arcadish" looking cockpit and its ease of interaction. Funny thing is, aircraft cockpits are becoming increasingly "arcadish" in real life, with color MFDs replacing single function displays and analog instruments. If you are looking for a fun simulation, relatively accurate and easy to hop in and play without having to spend an hour in mission planning, take a good look at JSF. In fact, take a look now and download the demo at ftp://ftp.eidosinteractive.com/pub/pc/JSF/Demo/jsf_demo.zip . -Pete Marone- |