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FLIGHT
SIMULATION REVIEW Sabre Ace is the first of a line of "ace" simulations from Eagle Interactive and Virgin Interactive based on the Korean Conflict. Eagle Interactive is headed by Dave Kinney, founder of "Fightertown" combat flight simulation center in Southern California. I was a member in a squadron at Fightertown, and flew there at least twice a month. My good experiences with Fightertown, coupled with the fact that original Korean War has not been seriously portrayed by any previous simulation, fueled great expectations for Sabre Ace. Unfortunately these expectations were not met. Don't get me wrong there are several nice things about Sabre Ace, but knowing what Eagle Interactive can do, "Sabre Ace" didn't come close to the realism I expected, with that said.....lets get on with the review.
On the plus side, I was able to install Sabre Ace without any problems. The sim requires 67MB on the hard drive, plus space for DirectX 5 if you don't already have it installed. There were no choices for smaller or larger installation options. Once installed, you can adjust graphics settings to suit your machine with an impressive range of 3D settings in addition to the the normal detail levels. Kudos to Eagle Interactive for this - it allows those with video cards with partial 3D support (Matrox Millennium and Mystique, ATI, Diamond 2000 and 3000 series, to name a few) to tailor Sabre Ace's 3D graphics for their cards instead of forcing them with the typical choice of all or nothing for 3D graphics. Another thumbs-up for the "manual rudders on" selection. This allows those without rudders to disregard using the keyboard or programming their joysticks for digital rudder control, which I have found to be jerky and imprecise. Unfortunately, the poor flight model of Sabre Ace probably nullifies any benefit of this feature.
Alas, along with the above mentioned high marks, there
are many deficiencies in the graphics. The tracers are
ugly and not very believable - the F-51 tracers look like
triangles,
The core of Sabre Ace is the Training and Career
menus. Choosing either menu will first ask you to choose
sides - USSR or USA. Training is assisted by a cocky
pilot instructor who will guide you in the basics of
controlling aircraft, basic flight maneuvers, take off
and landing, and air to ground attacks. In the training
missions, you have a basic course in a The Career menu allows you to fight in the Korean
Conflict as a USAF pilot or a USSR pilot assisting the
North Koreans. You start in a prop aircraft at a low
rank, and progress in rank and responsibility, and obtain
new aircraft as the war progresses. Once you chosen sides
and your pilot, you are brought to your air base. The air
base has five areas of interest - Operations, Barracks,
Briefing, Flightline, and Training. Operations allows you
to read mail between missions - things such as promotions
and awards will be announced here. Barracks allows you to
view your uniform and awards you've earned. Training will
bring you to the training missions, and aircraft types
are dependent upon the Once you are ready to start, a quick click on the "Go Fly" button puts you on the runway. Depending on your rank and mission, you will be flying either as a wingman or as a wing or flight leader. Eagle Interactive added a nice feature called "formation augmentation" that assists in keeping your aircraft in the appropriate slot while flying formation as a wingman. Also included is a "Zap" feature that allows you to warp to the next mission critical waypoint, usually the initial point for a ground attack, the start of a combat air patrol, or on approach for landing. Zap will not work if you are damaged or if there is an enemy close by. Unfortunately, as good and fun as the career missions are, they are hampered by a very basic and (in my opinion) poor flight model. The flight model does not give a feeling of flight - aircraft "feel" as if they are floating in the air and turning is more like sitting in a car than simulating a performance aircraft. High G turns fail to bleed large amounts of speed, and you can keep the stick pulled all the way back in a turn and keep a constant speed and turn rate indefinitely. There is no buffeting to warn of impending stalls, no spins, no maximum velocity limits for any of the aircraft. Even keeping the throttles over 100% will not damage the engines as stated in the manual. Now granted I'm not a pilot, and I couldn't tell you how a real F-86 or Yak-9 handles, but from my experience with other simulations, this flight model just doesn't come close to realism. So with heavy heart I find it hard to recommend Sabre Ace. If you can handle a non-realistic simulation, and if you really liked Chuck Yeager's Air Combat, then you might like Sabre Ace. The best thing I can recommend is try it before buying. The combat simulation community has longed for a good Korean War era simulation, but Sabre Ace doesn't deliver the complete package. Sabre Ace's career missions are fun and historically accurate, but there are just too many flaws which hamper this sim. With the experience and knowledge within Eagle Interactive, I find these flaws hard to comprehend. As far as a good Korean simulation is concerned, we'll have to look forward to Mig Alley or significant patching of Sabre Ace. As far as Eagle Interactive is concerned, lets hope they can address these issues in their next sim - Phantom Ace. My Ratings for Sabre Ace Overall: Guns, Guns, Guns Graphics: Fox 2 Sounds: Fox 2 Flight Model: EJECT AI: Fox 1 Interface: Fox 2 Documentation: Guns, Guns, Guns Rating system Fox 3 = Outstanding. The top 10 percent. Must have sim. Fox 2 = Excellent. Highly recommended. Fox 1 = Average. Recommended, with reservations. Guns, Guns, Guns = Below average. May be recommended after patches/updates. EJECT = Trash. Only recommended for my ex-wife. Test system: Intel 166MMX |